Thursday, September 07, 2006 1:00
AM
Hand Evaluation – Visualization ( Reading the Green)
PITBULLS:
A golfer reads the green. He
notices the contours , the way the grass is growing ,
whether the green slopes towards the ocean. He notices ball marks
, spike marks , & loose impediments. He “reads” the green to help
him make his putt and take money from his buddies’ pockets. The green is an
integral part of the game of Golf.
The dummy is the “green” in the game of Bridge. You plan your defense by reading the green. Kantar divides the dummy into 3 categories. He calls it “LSD”
since he was from the 60’s. A “dead” dummy where it is flat so no source
of tricks or limited entries. He has an “L”
category dummies where a suit
( Length ) can be established
as a source of tricks.
This is where you should cash or attack entries need to get to the suit or
establish the suit. The last S category stands for singleton or short
where a source of
tricks will come from ruffing. With these types of dummys ,
a trump switch is in order. Analyzing dummy’s is a
bridge skill that must be developed.
The game of Bridge was designed with a 4th hand called the “dummy”
which is exposed for all the players. This basic fact of Bridge allows players
to “think in hand patterns” . Since you have two suits
exposed already , you have a pattern 50 % built just
by looking at your hand & the dummy. We just need one more player to give
count by showing out or signaling count to have the pattern complete for all 4
hands. The bidding also “fills in the blanks “ so you will have the suit & the hand counted in the
majority of bridge hands you encounter. This “discovery play” will be the
blueprint for your defense or declarer play. You have discovered each suits DNA
which becomes the basis of your Bridge logic.
Train yourself to be a “dummy” player J Yogi Berra said it is not over until it’s over. The bidding
is used to complete hand patterns until the last
card is played. Do not forget that the bidding existed
in defending or declarer play.
The dummy is not the sole possession
of declarer. For defensive purposes , the main purpose
of a dummy is for you as
defender to build partial patterns. Your cards &
dummy’s make up the first part of your patterns , when
the bidding has not already done so. The dummy is also the last piece of the
puzzle for building patterns , if you have an idea of
declarers hand translated from the bidding.
You can count dummy HCP’s to plan your defense. Help yourself to all of
dummy’s information resources. Use information given to you to guide your
defense which includes information obtained from reading the dummy. This
is call defender’s “dummy play” when you react from
examining the board. J
The auction goes 1NT all pass , you lead the passive club 10 from ♠Axx ♥Qxx ♦10xx ♣1098x. The board hits
with ♠Qxx ♥Jxx ♦xxx
♣Qxxx & declarer wins the King. Declarer leads a spade towards the queen
and a spade back with partner showing three of them. Reading the green , you notice this a dead
dummy as Kantar calls them. Only 5 HCP & declarer has used up maybe his only dummy entry. This dummy screams for passive defense as
breaking suits & guessing will just give declarer entries and help his
cause. Let him play this hand as you have only 6 HCP and 5 HCP on the board is
a total of 11 HCP. Partner is marked with 13-14 HCP all located in front of declarer.
Let declarer come to your partners HCP’s instead of you leading thru partners HCP’s. You win the spade & passively return a spade. Declarer goes one down instead of
making 3 when you
start guessing and
attacking suits.
The L part of Kantars “LSD” means
that the danger signal for the defenders & source of tricks is suit length on the board. This danger
signal means you cash out or “pump
the board” so that partner cannot draw your trump & get back to
the established suit.
A tormentee had two hands tonight where a suit was a
danger signal in which to determine your defense.
♠AKQ10x ♥Kxx ♦x
♣xxxx The Tormentee
opened 1♦ on ♠xxx ♥Axx ♦KQxxx ♣Ax & LHO bid 2♥ which partner doubled . They bid 4♥ so partner
doubled & led a trump. Looking at the green there a dangerous suit , so
it is cash out time. You rise
with ♥A , lay down your Ace of clubs & take you 5 top tricks before they get
discarded on the nice spade suit. Partner shows 4♠ on the auction so the spade
pattern is 5-4-3-1 so you know
declarer will get two quick pitches.
Same Tormentee , with the same
theme of a dangerous suit on the board. ♠Kxx ♥AKQ10x ♦Qxx ♣KQ held by the Tormentee & the opponents are in 5♠ doubled. The board or “green” hits with ♠Axx ♥x ♦AKJ1098x ♣xx after you lead the ♥K . The diamonds
are 7-3-2-1 so declarer cannot establish them & get back to them when you “pump the board” with a heart. This
expression means make the board ruff
to promote your length in trump
to longer than the board. It is the reverse of the common practice of pumping
declarer so that she loses control of her trump suit. Same concept but you are destroying entries or promoting a
trump trick for yourself.
As a competent bridge player you
have an obligation to read the green.
The dummy is a part of the game of Bridge so use it properly for your bridge
thinking. The dummy assists in building patterns & guides your defense or
declarer play.