Saturday, July 01, 2006 12:25
AM
Hand Evaluation – Tactics ( Game Forces )
PITBULLS:
Bidding recognition of your own auction
& the opponent’s auction is a hand evaluation skill. I have noticed that some tormentees
have trouble understanding the ramifications of the forcing to game
switch being turned on. Here are some understandings that come about if &
when either partner forces to game.
The first understanding is that in any
game forcing auction with a minor agreed ,
returning to that suit at the 4 level
is KCB . You do not need Kickback or 4NT in a forcing
to game auction as a
simple return to the suit at the 4 level by either
partner is understood to be KCB.
The
principle of “fast arrival” is still alive and
well in many game forcing auctions.
One Tormentee held ♠xxx ♥xx ♦Qxxxx ♣KJx and partner opened 2♣ and subsequently bid
diamonds. The tormentee leapt to 5♦ but 7♦ made. Since partner
forced to game with the 2♣ opener , fast arrival is in effect. A leap to game pre-empts partner
from further slam investigation so it is the weakest
bid you can make. In effect we are saying ,
I am forced to game anyway so I may as well get it over with. The bid should
show this hand ♠xxx ♥xx ♦xxxxx ♣xxx .
Once
the forcing to game switch is made, for example , by
partner rebidding 2NT , reversing or a strong jump shift , forcing passes are
turned on if there are intruders
entering our auction. If they enter our auction , they
are not competing.
They are in a place they do not belong.
Forcing pass theory with penalty doubles apply , so
D.S.I.P. competitive double theory is not even
a consideration.
Look for the keys or
switches that force to
game and forcing passes come right along with them .
I was playing with a partner who missed the forcing to game switch so made a
fatally wrong decision. I opened 1♣, LHO overcalled 1♠ and partner doubles. I Q bid 2♠ so we are forced to game
somewhere. What else has happened with my forcing to game Q bid ? The opponents
are now considered
intruders so forcing pass theory
applies. He held ♠J ♥Kxxx ♦QJxx ♣KQxx so he doubled the opponents 4♠ bid to show general strength as they were vulnerable
& we were not. This was a 30 IMP swing as we lost 15 instead of winning 15
IMPS. 6♣ doubled makes as does 4♠X with overtricks.
This hand is strong enough for the “pass & pull”
aspect of forcing pass theory. If partner doubles ,
you now pull to 5♣ so partner will accept your invite & bid 6♣.
They opponents may double but 6♣ is unbeatable.
Goren
had it all wrong with some forcing
to game bids. .
Standard bidding advocates the more strength you have ,
the higher you jump the bidding. This
understanding drove people to forcing club systems
as you pre-empted the auction &
partner to show strength. This is totally backwards. My partners & I play
one of a major - a
forcing NT response followed by 2NT by opener as a game force ( 18 -19). This
way, we can explore alternative contracts or slams at the three level
instead of the 4 level. One of a minor - a 1NT response followed by a 2NT bid
is 18-19 a virtual game force unless partner bails out to 3 of a minor. This
leaves jump to games in a major or NT as a clearly defined “picture bids”. We
have a 3♣ jump shift as “multi purpose” so that
we do not have to leap to game
with a strong hand. 1♦-P-1♠-P 4♠
is a weak distributional hand with 4 trump and not strong enough to splinter . We play jump shift reverses
following the same theory. The more you bid
and the higher the auction , the more distribution you have , not strength. This concept
should be a guideline for all bidding including opening 8 card suits.