Thursday, May 05, 2005 3:19 PM


Hand Evaluation  - HCPS ( D.S.I.P.  Dbls )

 

PITBULLS:

 

            It is difficult to quantify expert intuition & judgment.  D.S.I.P. competitive double  theory is in the domain of Bridge experts because they know how to evaluate a hand for defensive purposes. How much defense is required for D.S.I.P. competitive doubles ? Eric Kokish & I discussed this in my early days experimenting with D.S.I.P. competitive doubles. Kokish’s opinion is that the competitive double should show transferable values which he defined as HCP’s “equally good on offense or defense” . I took it one step further & said quick tricks would do just nicely. This quick trick requirement obviously changes due to the level of bidding , whether it’s the overcaller/opener or responder.  I think to answer the defensive question for competitive doubles fully , we should draw on the experience of  both Marty Bergen & Culbertson/ Lenz.

 

            First of all we should be like Marty Bergen & borrow his expression “points - schmoints. HCP’s are a recipe for disaster with penalty doubles mixed with distribution. In competitive auctions , there is distribution & trump fits that will render softer HCP’s useless in many cases. Defensive requirements for D.S.I.P. competitive doubles should go back to the Culbertson/Lenz days where quick defensive tricks were the only requirement for an opening bid. Quick tricks for hand evaluation purposes in general for suit contracts, makes more sense to me than the Goren HCP system. The early Bridge pioneers were right on the mark for Bridge defensive requirements , in my opinion. That quick trick concept has passed the test of time & is self evident. Totaling HCP’s work nicely for NT contracts , though.

 

Quick Tricks:

 

The requirement for quick tricks for an opening bid or any defensive bids for that matter ,  have been around since the Culbertson times. The reason for quick tricks should be obvious to any Bridge player. Partners make penalty doubles , make competitive decisions , game and slam decisions based on partners opening bid or overcall. When these bids do not have the expected quick defensive tricks , doubled contracts will make & competitive decisions will result in you taking a penalty. Controls are a needed ingredient for slams and games  for timing , entries & trick taking. Eric Kokish calls these controls “transferable values  as they are useful for both defense & offense. Failing to have those cards will throw partner off in judging Bridge hands so bad decisions will result. Partner builds her judgment based on quick trick expectation over the years.                                                                          

                                                                             

Quick tricks are based on probabilities as is the game of Bridge. If there is a 50 % chance that a card like a King or an AQ combination will take a trick than it’s a ½ trick . Bridge was played for 25 years where this was the only requirement for an opening bid. In the 1940’s , HCP’s were added as a requirement along with the basic quick trick criteria. Defensive requirements for an opening bid measured in quick tricks never went away       

     

            For judging competitive auctions for a D.S.I.P. double , A  D.S.I.P. competitive double by the primary player ( the opener or overcaller or T/O dbl ) should have the quick tricks required to come within a ½ trick of booking their contract. The responder just needs to be maximum for his bid but measured in quick tricks !  D.S.I.P. competitive doubles are playing with fire. Partner must rely on your controls ( quick tricks ) so with her holding in their trump suit  she is able to confidently convert for penalty or otherwise do something intelligent. .

 

            Do not forget in order to compete again , you do not need to make a D.S.I.P. double,  you can just bid. You have plenty of distribution but lack the quick tricks to make a D.S.I.P. double. D.S.I.P. competitive doubles & quick tricks are a natural marriage. Think in quick tricks  not HCP's for D.S.I.P. competitive doubles. Back to the whist  , auction & early contract Bridge days where quick tricks were the main ( only ) way to evaluate a Bridge hand. The early greats Bridge judgment was via tricks rather than HCP's . Think about that !.

 

 

            Breaking these rules result in needless losses. D.S.I.P. competitive theory is not at fault , the players are. I held ♠x xxxx 1098 ♣A10987 & they opened 1& responded 1♠ . Tom bid 2vul & they bid 4♠. I was guilty of picturing the ideal hand for partner. No wasted HCP’s in spades with a long heart suit. I decided that 5 would be a nice bid so I invited partner  to do so with a double. Tom held the worst hand possible for me ♠KQx AKJxx xx ♣QJx so he converted for penalty. Unfortunately they make the hand with two voids. I was ½ a quick trick short for my bid but the system was blamed rather than me who was the real culprit.

 

            My partner was guilty of violating the Quick Trick requirement for a D.S.I.P. double KQJxx x QJx109xx . They opened 1 vul & partner overcalled 1♠ . They Q bid 2♠ so I decided to give a lead director with ♠x xxx K109xx ♣AQJx & bid 3♣. They bid 3 , partner  competed to 4♣ & they bid 4. I passed so around to him.  Partner does not have enough defense to double. He can just bid 5♣ when he wants to make a sacrifice or pass. The double gets you –790 & -5 .IMPS. The D.S.I.P. competitive double is not solely for offense , you need an escape hatch. Quick tricks are that security blanket. There are some Bridge decisions  better suited to thinking in tricks rather than HCP's. Doubles in all their form are one of those in the game of Bridge.

 

            I have been developing D.S.I.P. competitive double theory since 2002 . I feel this treatment  is necessary to compete better against reckless , bad & garbage bidders. I firmly believe that competitive doubles give your side a competitive advantage for the “Bridge is a garbage bidders game religion . In order to play competitive doubles effectively , it is a pre-requisite to fully understand  & identify the nature of HCP’s in quick trick combinations. Once you have that HCP concept mastered & you appreciate the importance of quick tricks , you are ready to take the next step to competitive doubles.