Saturday, November 12, 2005 4:59 AM
Hand Evaluation - Penalty Conversion Chart ( Quick Tricks )
PITBULLS:
The Bartons , in devising their
control asking system , have
some default understandings. An
opening bid shows 2 controls as a starting point , a 2/1 shows two controls , a
constructive response starts at one control , a NT auction starts at 4 controls
for their purposes I believe. A splinter auction ,
jump auction or Jacoby auction starts at a pre-determined # of controls
for the purposes of their system.
I think we should borrow a page from the Bartons
and build a “conversion chart” for D.S.I.P. competitive double theory. In
previous articles, we
stated that we revert to Culbertson defensive
quick tricks for the purposes of D.S.I.P.
double theory. If an opener , T/O doubler or overcaller doubles a
contract , she is showing within a ½ of a defensive trick of booking their contract using the Culbertson method. If responder or someone
who has limited that hand in some way , we should play
her for 1 ½ defensive tricks for her choice of making a D.S.I.P. double.
I think we should have some D.S.I.P. default understandings that could
get refined over time but at least are guidelines
.
An opening bid shows 2 ½ defensive
tricks
An overcall at the two level shows 2 defensive tricks
An overcall at the one level
shows 1 ½ defensive tricks
A T/O double shows 2 defensive tricks
A balancing double shows 1 ½ defensive
tricks
A limited response shows 1 defensive
trick
A pre-emptive bid shows zero defensive
tricks
A strong NT shows 3 defensive tricks
A competitive
2/1 shows 1 ½ defensive tricks
For the purposes of competitive
auctions where forcing pass theory does not apply ,
you convert partners D.S.I.P. double
for only two reasons. You have a
trump stack in their suit ( the obvious one) or they
are just too high based on
defensive tricks so you do not feel like bidding up to that level. “Counting beans” in these D.S.I.P.
auctions just means how many defensive tricks
(quick tricks ) your side is expected to take rather than HCP’s
. Make a D.S.I.P. double when your expected defensive tricks in your hand
with the default ones taking partners bid into consideration , will beat their contract.
You are inviting partner to bid again , of
course, but you always must make allowances in case she just converts. If partner converts with their trump only, it
is obvious that action substitutes for
defensive tricks. Converting
partners D.S.I.P. double without trump
is a rare action but it can happen in certain “balance of power” auctions.
Sometimes the opponents bid badly vulnerable ( Terrorist
factor) .
Do not forget to “bite the Bullet”
if partner’s double has put your side in a precarious situation. A doubled game making
is a disaster in matchpoints
but it is only a 4 IMP loss in IMPS.
If you feel that partners action is not going to be “cost effective” for your
side, bite the bullet &
take your –4 IMP loss.
D.S.I.P. doubles have a risk factor . Sometimes they put the partnership in danger where remedial action
is required for damage control.
Tom Gandolfo held ♠xxx ♥Kxxxx ♦xxx
♣xx & the auction with
everybody vul went
1♣-1♠-P-2♠
3♣-4♠-P-P
X-P-? OK damage control time. Partner is not going to be happy with this dummy at
the 5 level. She shows 3 quick
tricks for her double but they have a good chance of wrapping this one up. This
is a good time to “bite the bullet”
& give them their +790. This is only a 4 IMP loss so no big deal. It turns
out you actually beat 4♠X for +200 & 5♣ goes
for –800. So we are only talking +16 IMPs riding on your decision
!!