Sunday, April 12, 2009
 
Hand Evaluation – HCP’s ( Losing Trick Count )
 
PITBULLS:
 
         I have written many articles that experts are not “slaves to the HCP system ” for hand evaluation. They look at quick trick combinations to help them evaluate a hand rather than mere totals. Believe it or not , realizing or just being aware of your quick trick combinations is a Bridge skill. You are so conditioned to HCP’s , you may not even notice the quick trick combinations. Bridge is a trick taking game not a HCP taking game. HCP’s do not necessarily equate to tricks unless they are in quick trick combinations or you are very lucky with your “unsupported” honour cards or soft values. This is why the Bridge greats made quick tricks a requirement for an opening bid. The nature of the game of Bridge  ( trick taking ) makes the practice of opening garbage a very poor tactic. An opening bid signals trick taking potential both for offense & defense not just a total of HCP’s . Partner hones her Bridge judgment based on opening bid standards. Garbage openers set a futility & desperation standard.

 

There is a 3rd way of looking at your hand which has been around since the Culbertson days. This method is to notice the losers in your hand , count them followed by adding the losers from partner’s hand based on the bidding . Subtract this total from 24 & you have the expected number of tricks you will take. We are presenting this article so that you will get away from the horrible habit of just evaluating your hand based solely on totalling HCP’s. Only beginners do this. I repeat totalling HCP’s are the training wheels of Bridge & a very rough guide. HCP’s work well for NT contracts , quick trick evaluation for suit contracts & LTC when you have found a fit.

Losers are only counted as the first 3 in any suit . When 3 or more cards in a suit , count Aces , kings or queens as winners. As Ron Klinger says below & I as a Culbertson follower has been saying for 43 years “Counting losers is just another way of  appreciating distribution & quick tricks which experts do subconsciously from experience.”  A Tormentee recently rebid 2♣ after opening the bidding 1♣ with

 ♠x KQJ x ♣AK109xxxx   because he had only 13 HCP’s ! This hand is too strong for a 3♣ rebid  ( 10 tricks ) !

 A Tormentee made a vulnerable T/O double of 2♠ recently forcing her partner to the 3 level with Qx KQxxx QJxKxx . Count your HCP’s like a beginner you have 13 HCP’s so you double , correct ? Not a chance , your HCP’s are not in the correct quick trick combinations & your balanced hand with soft values ( lack of quick tricks ) means too many losers. Trade your spade queen ( useless on auction )  for the club queen & you would be up to 2 quick tricks. Your loser count changes automatically to 6 ( better hand ).  Still not enough to force partner to the 3 level vul though. Count your losers & they total 7. Again,  too many losers to force partner to the 3 level vulnerable. As mentioned below, balanced hands ( 5-3-3-2 in your case) have more losers than other distributions. LTC also has a high correlation with quick tricks & patterns. When your HCP’s are in quick trick combinations,  you have less overall losers ( see examples below ) . This is why “thinking in quick tricks” & “thinking in patterns  are so important in Bridge. Informing partner of the total HCP’s in your hand is not enough. There are more important elements in Bridge  than totalling  mere HCP’s. Points , Schmoints !!
 

 

1. WHAT IS THE LOSING TRICK COUNT?  By Ron Klinger

 

Why do we count points? Purely as a guide to the number of tricks we figure to win. 26 points means a game is probable, 33 points and a slam is likely. The Losing Trick Count (called LTC from here on) is a different means of assessing the number of tricks the partnership is likely to win. It is used after a trump fit has been established and is clearly superior to counting points because more accurate assessments are obtained more often.

 

Suppose you pick up, lucky you:

ª A © 7 ¨ A K Q 9 8 7 6 4 3 2 § 6

 

What is your hand worth?

If you thought of this as thirteen points, even for a fleeting moment, your bridge concepts require a drastic overhaul. The hand should be viewed as 11 winners, 2 losers. And all you need to know is whether partner can cover both of your losers, only one of them or none at all. For this, the Blackwood Convention, sooner or later, will solve your problems.

LTC operates in a similar way. Even though your winners and losers are not as clear cut as in the above example, LTC enables you to gauge the playing strength of your own hand and estimate accurately the trick taking potential of partner's. Put these assessments together and you can tell how many tricks the partnership will win most of the time.

Sound easy? You will be surprised just how easy it all is.

 

2. THE BASIC LOSING TRICK COUNT

 

How To Assess The Partnership's Playing Strength

The LTC is used after a trump fit has been established. It is not designed for notrump hands and is quite unsuitable for misfit hands. Thus, it is vital that you do not envisage LTC as replacing point count. It is used as an adjunct to the point count when a trump fit comes to light.

After the trump fit is known, LTC will give a more accurate guide to the potential of the partnership hands.

 

3. COUNTING YOUR LOSERS

 

A. THE RAW COUNT

Count losers only in the first three cards of each suit (The 4th, 5th, 6th etc. cards in a suit are taken as winners.)

With three or more cards in a suit:

Count the A, K and Q as winners; anything lower is a loser.

With two cards in a suit:

Count the A and K as winners; anything lower is a loser.

With one card in a suit:

Count the A as a winner; anything lower is a loser.

There are never more than three losers in a suit. There are never more losers in a suit than the number of cards in the suit.

Axiom 1: As points increase, losers decrease; as points decrease losers increase.

 

ª AK64

=

1 loser

ª AK64

=

1 loser

© KQ93

=

1 loser

© KQ93

=

1 loser

¨ J3

=

2 losers

¨ A9

=

1 loser

§ 432

=

3 losers

§ 432

=

3 losers

13 HCP

=

7 losers

16 HCP

=

6 losers

 

 

 

 

 

 

ª AK64

=

1 loser

ª AK64

=

1 loser

© KQ93

=

1 loser

© KQ93

=

1 loser

¨ A9

=

1 loser

¨ AK

=

0 losers

§ K32

=

2 losers

§ K32

=

2 losers

19 HCP

=

5 losers

22 HCP

=

4 losers

 

 

Axiom 2: The more balanced a hand, the more losers; the more unbalanced a hand, the fewer the losers:

 

ª AK64

=

1 loser

ª AK642

=

1 loser

© KQ93

=

1 loser

© KQ93

=

1 loser

¨ J3

=

2 losers

¨ J3

=

2 losers

§ 432

=

3 losers

§ 42

=

2 losers

13 HCP

=

7 losers

13 HCP

=

6 losers

 

 

 

 

 

 

ª AK642

=

1 loser

ª AK642

=

1 loser

© KQ932

=

1 loser

© KQ9432

=

1 loser

¨ J3

=

2 losers

¨ J3

=

2 losers

§ 4

=

1 loser

§ ---

=

0 losers

13 HCP

=

5 losers

13 HCP

=

4 losers

 

 

Even if self evident, these fundamental principles are worth repeating:

As the points increase, the losers decrease.

As the points decrease, the losers increase.

The more unbalanced the hand, the fewer the losers.

The more balanced the hand, the more losers.

 

Let's take another look at the slam hand of the lesson, using just the Raw LTC Count:

 

You

 

Dummy

 

ª K108643

2 losers

ª AQ75

1 loser

© 7

1 loser

© 106

2 losers

¨ 43

2 losers

¨ AKJ62

1 loser

§ A842

2 losers

§ K9

1 loser

 

7 losers

 

5 losers

Your losers 7 Add partner's losers

5 Total losers 12 Deduct from 24 = 12, the number of tricks expected if spades are trumps (and the breaks are normal).

Your partnership should reach 6♠ , despite only 24 HCP’s.  The reason is responders has 7 losers which is in the opening bid range !!!

Counting losers is just another way of  appreciating distribution & quick tricks which experts do subconsciously from experience.

 

. ASSESSING PARTNER'S LOSERS

On the surface this seems to be a tough problem but in reality it is no more difficult than gauging partner's points. If you can tell how strong partner's hand is, you can calculate the losers. The basis is:

 

MINIMUM OPENING HAND = 7 LOSERS

 

We have seen that the actual losers vary according to strength and shape. Nevertheless, the average minimum opening is around the 7 loser mark and this is the best starting point for your assessment. These are routine 1§ openings on around 13 points:

 

ª A Q 7 4       ª 7 6 4

© J 4              © K  3

¨ 6 3 2           ¨ 9 8 3

§ A K 9 3       § A K Q 8 6

 

Note that each hand has 7 losers.

 

You calculate partner's losers based on the strength revealed in the bidding.

A simple working guide would look like this:

Points

Description of Strength

Expectancy

13-15

Sound Minimum Opening

6-7 losers

16-18

Strong Opening

5-6 losers

19-21

Very Strong Opening

4-5 losers

22 – up

Game Force Opening

3 losers or fewer

10-12

Just Below Normal Opening

8 losers

7-9

Well Below Sound Opening

9 losers

Why Subtract from 24?

LTC operates only with a trump fit of 8 cards or more. Assuming an eight-card fit, if the suit is breaking 3-2, you can expect to not lose more than three tricks in any suit. Thus

With 853 we expect to ruff the fourth lead. With J984 we expect on normal breaks that either the fourth card will be established or partner can ruff. etc ...

Therefore, your hand has at most 12 losers and so has partner's. So the total number of possible losers is 24 (always provided that there is a trump fit). Hence:

MAXIMUM LOSERS (24) - ACTUAL LOSERS = EXPECTED

WINNERS