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Friday,
August-22-08
Hand Evaluation – Forcing Passes ( Penalty
Doubles )
PITBULLS:
All good Bridge players are aware that a penalty double or
penalty conversion turn
on forcing passes for one
round. The reason behind this treatment is so that their rescue sequences can also
be doubled by either partner or forcing passes prevents your own partner from rescuing the opponents
from disaster. Let’s take a simple example . You have ♠AKxxx ♥Ax ♦AKxx ♣xx
& open 1♠ nv & Mr. Willard overcalls 2♣ all pass
& around to you. You double & partner
converts for penalty. It is a Bridge axiom that you do not double ( or convert ) the only
contract you can beat . Therefore, responder has values & her
action has turned on forcing passes. Mr. Fowlie
now bids 2♥ so
do you bid 3♦ in case 2♥ gets passed
out when you hold 18 HCP ? Of course not , as your pass
is forcing one round. Rescuing the opponents when you
have a big hand is absurd. Partner has turned on forcing passes when she
converted for penalty.
You get out of the way
for partner to double when she can double. Partner does double & you
collect your +1100 & on to the next hand. Forcing passes must be turned on
with penalty doubles or the opponents will always escape their fate. What if
responder does not have hearts ? She makes a
bid & you get to your best contract eventually.
Same forcing pass idea when you make a penalty double of their 1NT contract. Forcing
passes are on thru the 2 level by default. This idea allows you to punish the
opponents from either
side. Say the opponents run to 2♠ after you double 1NT & partner has 10 HCP
with a doubleton spade. Partner's initial double shows "cards" so
that you can convert & pass with your ♠KQJ10 . Partner does
not rescue them
just because she has HCP's , that is silly.
What if partner has ♠KQJ10 ? The pass
is forcing so you must re-open with a double & now she converts.
You have them coming & going.
A "grey area" that is not
discussed much is doubling of toys ( Michaels
, Unusual NT , sandwich NT , Capelletti etc ) . We
feel that when you double their toys you are saying we own this auction for
at least for this level
anyway. Forcing passes should be turned on for one round in these auctions also. Say you have an
intermediate to strong hand 16-20 HCP & you open with partner responding
with 6 HCP. You side has a minimum of 22 HCP to a maximum of 26 HCP. Your RHO
bids a sandwich NT so you double with a hand in that 16-20 range. Your
double should turn on forcing passes or they may escape their fate . Say you hit a home run & responder has 13 HCP's . They run to 2♦ one of
the suits advertised by the sandwich NT bidder. Should responder now rescue the opponents
with her 13 HCP because she does not have diamonds
? They are heading for a possible -1400 when you have diamonds ! Responders pass is forcing one round &
they have landed in your 4 card diamond suit for a horrible set. You do not
have the luxury of changing
your mind after you doubled 1NT initially. You doubled saying
that we own this auction
so you must bid
again. When responder is weak , she should bid in front of your
double. Say responder has a 13 HCP hand with a fit for you but no
convenient Q bid. She can use the "pass & pull" aspect of forcing
pass theory. All the above advantages stems from a simple Bridge rule
that has been in effect since the 1930's , penalty doubles turn
on forcing passes for one
round. A double of a toy or a sandwich NT is in
effect a penalty double.
Discuss with partner.
When you double a Michaels or an unusual NT , you
say you have HCP's & one
or both of their suits. They now bid the suit you do not have
so you can make a forcing pass around to partner in case she has their suit. If
forcing passes were not turned on with your initial double ,
they could steal your side blind when you
own the auction. A double is an informative bid
showing enough HCP's to "own the auction" for the level in which it
was made. What if you pass first & double later ?
I like this to be a competitive double saying I just do not want the auction to
die. I would have doubled earlier when I had a hand good enough to turn on
forcing passes initially.