Saturday, July 01, 2006 12:25 AM
Hand Evaluation – Fast Arrival ( Game Forces )
PITBULLS:
Bidding recognition or analysis of
your own auction & the opponent’s auction is a hand evaluation skill. I have noticed that some tormentees
have trouble understanding the ramifications of the forcing to game
switch being turned on. Here are some understandings that come about if &
when either partner forces to game.
The first understanding is that in any
game forcing auction with a minor agreed ,
returning to that suit at the 4 level
is KCB . You do not need Kickback or 4NT in a forcing
to game auction . A simple return to the suit at the 4 level by either partner is understood to be KCB.
The principle of “fast arrival” is still alive and well in many game forcing auctions. One Tormentee held ♠xxx
♥xx ♦Qxxxx ♣KJx , partner opened 2♣ and subsequently bid diamonds. The tormentee leapt to 5♦ but 7♦ made. Since
partner forced to game with the 2♣ opener , fast arrival is in effect. A leap to game pre-empts partner
from further slam investigation so it is the weakest
bid you can make. In effect we are saying ,
I am forced to game anyway so I may as well get it over with. The bid should
show this hand ♠xxx ♥xx ♦xxxxx ♣xxx .
Once the forcing to game switch is made by partner rebidding 2NT , reversing or
a strong jump shift forcing passes are
turned on when there are intruders
entering our auction. When they enter our auction ,
they are not competing.
They are in a place they do not belong.
Forcing pass theory with penalty doubles apply , so
D.S.I.P. competitive double theory is not even
a consideration.
Look for the keys or switches that force to game so forcing passes come right along with them . I was playing with a
partner who missed the forcing to game switch so made a fatally wrong decision.
I opened 1♣, LHO overcalled 1♠ and partner doubles. I Q bid 2♠ so we
are forced to game somewhere. What else has
happened with my forcing to game Q
bid ? The opponents are now considered intruders
so forcing pass theory applies. He held ♠J ♥Kxxx ♦QJxx ♣KQxx so he doubled the opponents 4♠ bid to show general strength
as they were vulnerable & we were not. This was a 30 IMP swing as we lost
15 instead of winning 15 IMPS. 6♣ doubled makes as does 4♠X with overtricks. This hand is strong enough for the “pass & pull” aspect of forcing pass theory. When
partner doubles , you now pull to 5♣ so partner
will accept your invite & bid 6♣. They opponents may double but 6♣
is unbeatable.
Goren had it all wrong with some forcing
to game bids. .
Standard bidding advocates the more strength ( totaling
HCP’s ) you have , the higher you jump the bidding.
This understanding drove people to forcing
club systems as you pre-empted the
auction & partner to show strength. This Goren concept is totally backwards. My
partners & I play one of a major - a forcing NT response followed by 2NT
by opener as a game force ( 18 -19). This way, we can explore alternative
contracts or slams at the three
level instead of the 4
level. One of a minor - a 1NT response followed by a 2NT bid is 18-19 a virtual
game force unless partner bails out to 3 of a minor. This leaves jump to games
in a major or NT as a clearly defined “picture bids”. We have a 3♣ jump
shift as “multi purpose” so that we do not have to leap to game with a strong hand. 1♦-P-1♠-P 4♠
is a weak distributional hand with 4 trump and not strong enough to splinter . We play jump shift reverses
following the same theory. The more you bid
and the higher the auction , the more distribution you have , not strength. This
concept should be a guideline for all
bidding including opening 8 card
suits.