Friday, August
06, 2004 9:32 AM
Hand Evaluation
- D.S.I.P. ( Jump
to Game )
PITBULLS:
One
of the defaults for a penalty double
is a pre-empt. If you or your partners pre-empt , old fashioned penalty doubles apply. When you open or
overcall with partner jumping to game or makes a conventional pre-emptive bid
at the 3 level ,
he is describing his hand as pre-emptive in nature. You know quite a bit
about his hand already so D.S.I.P. doubles are not necessary. You know enough to take action yourself without
his input as in all pre-empts he has described his hand pretty well already.
This means that you are captain of the ship
so can control the auction. When you double , it is
penalty so if you pass the auction ends for your side. D.S.I.P. double theory
is very much defined by the context of the auction. If the auction on your side
is pre-emptive in nature , captaincy applies. Pre-emption
on their side is either forcing pass theory or D.S.I.P. competitive double
theory.
Stan Cabay gives a couple of auction that describes the above
principle well. Both vul
W N E S
1♦ 1♥
1♠ 4♥ 4♠ ? You have ♠xx ♥AJ10xx ♦Kxxxx ♣x vul . You hear partner
pre-empt to 4♥ so they bid their game . You
are content so
you pass which ends the
auction. You do not want partner making a D.S.I.P. double as you no longer want
anything to do with this auction.
You are vul and they are not .
W N E S
P 1♥
1♠ 4♥ 4♠ ? You have ♠xx ♥Qxxxxx ♦AQ ♣AQx
and after partner has
pre-empted to 4♥ vul , you decide that defending a non vul 4♠ is a good
idea so you pass . This
ends the auction for your side.
These hands point out that
D.S.I.P. doubles are not necessary in
every competitive auction.
D.S.I.P. doubles are intended to help in variable ambiguous auctions. In non pre-emptive situations major vrs major competing right up to & including the game level , D.S.I.P. theory assists us very well. However , when partner
makes a descriptive pre-emptive bid , old fashioned penalty doubles work quite
well. D.S.I.P. theory takes
a back seat to captaincy.
Eric Kokish
says that after partner ( opening bid side only ) makes a simple
raise with opener jumping to game regardless of the
vulnerability, the pre-emptive rules apply. Forcing passes do not apply but neither do D.S.I.P. doubles. Eric contends
that this is a captaincy situation so the crew can only make a penalty double.
If the captain , doubles it is also a trump
stack penalty double.
The above rule changes if
the opponents bid slam .If partner pre-empts and they bid slam
, a double by either partner is a request
to sacrifice and not a penalty double. Making penalty doubles of
voluntary bid slams makes no sense , so we play it as
the “double/undouble” tool for preventing pseudo sacrifices.