Friday, November 08, 2002 1:10 AM
Hand Evaluation - Doubles ( Games )
PITBULLS:
On a crusade now to re-enforce penalty doubles of games at IMPS . Penalty doubles of games in Match Points making is a
near zero , penalty doubles of games in rubber bridge making hurt financially but in IMPS the
scale encourages penalty doubles !
I repeat - the IMP scale encourages penalty
doubles of games. Lead directing doubles of games fall into the penalty double category. They have nothing to do with competitive
doubles unless we were competing
all along. When they go down doubled , you are making a bushel full of IMPS . When they
make the contract doubled , you are losing 4 IMPS . When
partners are not in the game making , the double will not matter anyway as wrong end of the IMP scale. So double games
more frequently. This
is a hard habit for match point players
to learn I am finding . Get rid of the reluctance to
make lead directing penalty doubles of games
in IMPS.
These are “lead directing/penalty
doubles” when you have not been competing.
They own the auction so they have just bid
their game. You have been listening to
the bidding , they have invited or
otherwise have shown nothing extra. You now make the lead directing penalty
double of their game . In competition though , doubles of games are still D.S.I.P. competitive The
double of a game in IMPS is more than just extracting a penalty, the double is
giving information to partner . Your non double is also giving a message for partner . You have a minimum or duplication in their suit so
you just want partner to pass. I had a
hand tonight that encourages the penalty double of games concept
. With competition , the doubles of games are not enforcer doubles saying that “opponents you have bid
badly”. We will leave that up to partner to
decide.
♠x
♥Q1098x ♦AJ10xx ♣Kx Partner opens 1♣, Mr. Fowlie overcalls
1♠ . I make a negative double , LHO Mr. Willard leaps to 4♠ so around to me . Both vul – what now ? Should you bid
4NT to force partner to pick one of your suits. No ,
you are playing into the hand of the 4♠ pre-empter. The 2nd double is not penalty but shows a willingness to play the hand
somewhere but you have defense also. You are just deferring the decision to partner & giving him an
option. 4NT takes away one of partners options which
is to pass.
When your negative
double was based on distribution but very little defense ,
now you can back in 4NT . ♠x ♥Q1098x ♦KQ10xx ♣xx is a vulnerability dependent 4NT. What if the
opener has a good hand & wants to bid something ? These auctions bring out D.S.I.P. theory even when you do not play these concepts
formally. With a good hand & defense why guess at the
5 level ? Double to say you want to bid but will leave
the option of a penalty conversion open. What if the opponents are insane with
you having a huge trump stack ? Grit your teeth & pass ! Partner will re-open with a double when
he can. When he cannot , just take your plus.
When the opponents
leap to game , the definition of penalty doubles change even not playing
D.S.I.P. double theory. The double shows a good hand with the message , I am fixed holding HCP’s
. Forget about trump stack penalty doubles in these jump to game auctions . They simply do not exist. With game
bidding in competitive auctions , lead directing &
D.S.I.P. cannot co-exist. Lead directing penalty doubles only apply when we
have not been actively competing as they own the auction.