Wednesday, November 10, 2004 3:34 AM
Hand Evaluation – Doubles (
Jump to Game )
PITBULLS:
Hard & fast
rules with D.S.I.P. competitive doubles are rare
but this one is etched in stone. When the opponents leap to game
after finding a fit , a double is always D.S.I.P. from
either side. You cannot make a
trump stack double of any auction where the opponents after finding a fit , leap to game.
You assume they own their trump suit on
these auctions. All doubles are “card showing” so defers the decision to partner to
convert or bid. Well, you say this is obvious , the auction
dictates that the double cannot be a trump stack . Yes , this is true
but sometimes you encounter bad bidders so
you may have a trump stack. Against these types of people ,
grit your teeth & put the
green card on the table. You might be pleasantly surprised when partner doubles
when she has defense.
D.S.I.P. doubles always involve competitive bidding. The opponents
finding a huge fit & jumping to game is an exception to the
competitive rule. Doubles are always D.S.I.P. in these auctions where
the opponents leap to game
1♥-1♠-P- 4♠ 1♣-3♥-P-4♥
X X
A takeout double is following the same principle so you definitely must
grit your teeth when you have a juicy trump stack double.
1♦-X-P-4♠
X is not a
spade trump stack . The spade trump stack double is shown by the green pass card.
Playing D.S.I.P. theory , you cannot make single-handed enforcer doubles
of opponents games. Of course , when partner has competed by
raising your suit ( unless pre-emptive ) a double is always D.S.I.P. anyway.
The above is why D.S.I.P. theory is not practical against weak opponents. When the opponents jump to
game , we must give them their due that they have their trump suit wrapped up. D.S.I.P.
theory is based on that assumption.
The opponents may be bidding on nothing HCP wise but give them their trump suit.
D.S.I.P. doubles are often pulled , so do not double with values in their suit.
Partner cannot hang you as he must
double when he wants to bid again also.
What if the opponents single
handedly jump to game ? Again we have
to give them their trump suit. A
double is D.S.I.P. but not negative . There is a difference . A negative double
is disciplined so has unbid suit requirements. A D.S.I.P. double at this level is a penalty double without their trump.
The key phrase is “without trump” which makes partner pulling the double much
easier. When you have a trump stack , you are forced
to pass & hope partner doubles. A hardship , yes ,
maybe but it comes with the territory of D.S.I.P. doubles.
Coming with the territory of this
D.S.I.P. theory is defining competitive bidding elements. The strength of a game bid by yourself , as opposed
to a D.S.I.P. double as opposed to a pass must be clarified. A pass is simply the same opener you started with or a possible penalty double of their game
. A double says you have a good defensive hand so would like to bid
game. A game bid is the weakest
action so may even be an advanced sacrifice. The D.S.I.P. double gives you that option. Say you opened on ♠Axxx ♥Qx ♦Kx ♣Kxxxx , the auction went 1♣-1♥-1♠-4♥ ? When you feel like bidding 4♠ (just because of the terrorist vul ) go ahead
& bid it as you have the inference that you did not make a D.S.I.P. double. Partner will
not punish you. Add the club
Ace to this collection so you make a D.S.I.P. double instead.
An out
of the blue double is still penalty.
1♥-P-4♥-P P-X
. We cannot magically find a takeout double when we passed at the
one level. This is a trump stack
penalty double as no element of competition & captaincy rights prevail..