Tuesday, January 10, 2006 5:15 AM
Hand Evaluation – Doubles (
D.S.I.P. Theory )
PITBULLS:
What is D.S.I.P. competitive double theory ?
We have written over two hundred articles on the subject but what it
is it exactly ? What these competitive
doubles entail is a brand new way
of competing in the game of Bridge
with all competitive
auctions up to but not including
the 5 level. We divide the Bridge
playing field into three camps.
Auctions that we “own” due to the strength of our bidding ,
the auctions the opponents own & auctions that
we do not or may not. In the auctions we own , forcing pass theory
is the law of the land with
ownership. In the competitive auctions ,
D.S.I.P. double theory takes over. The
auctions they own & the 5 level , from our perspective old fashioned trump stack
penalty doubles apply.
D.S.I.P. competitive double theory
is based on the re-definition of
the penalty double. With the old way of competing ,
the penalty double meant I have their suit
so let’s not compete anymore. The
double was designed to discourage further
bidding. The D.S.I.P.
competitive double is just the opposite.
The D.S.I.P. double says I want to compete again with defense measured in quick tricks so I am transferring
the decision to partner. Partner may be in a better position to make the final
determination whether to compete again. This D.S.I.P. double is a competitive
double so only applies as the “initial
action” in a competitive
situation. Another name for the D.S.I.P. double is the “check back” double. You are checking back with partner for
duplication of value in their suit & other defensive factors.
How do penalty doubles occur in
these competitive auctions ? These occur in two ways . Either partner
must double in order to “check back” with partner to compete again. Partner can deny permission holding their
trump so convert for penalty. This
is similar to negative double
theory. The other way for a penalty double is that there is only one D.S.I.P.
double allowed per customer during an auction. Once your side has taken an
“initial action” either by making a D.S.I.P. double or bidding
, all subsequent
doubles are for
penalty.
D.S.I.P. doubles are all inclusive with any
aspect of competing as long as your side does not “own the
auction” . This means after
overcalls, T/O doubles , balancing
, 1NT bids & in rare cases even after
pre-empts ( action doubles ) . In order to compete successfully with D.S.I.P. doubles , you must be very familiar with the cues that turn on forcing passes. 2/1 , limit raise or better , strong conventional bids etc. If
you are not 100 % sure that forcing pass theory applies ,
check the auction for limited or unlimited hands. When we have limited our hands
, the double is D.S.I.P. competitive . An unlimited
hand usually has
penalty double rights ( captaincy ). The
IMP scale encourages this style of competitive doubles as the scale robs you
when you obtain huge sets anyway. Also a doubled game contract in IMPS , is a small loss & not a disaster when it makes
like in matchpoints.
D.S.I.P. competitive double theory is for
Bridge experts only. The reason we
say that is that it necessitates judgment with hand evaluation skills to convert auctions for penalty , to know when forcing
passes apply instead . You also require discipline with your opening bids, T/O doubles
and overcalls. When you are a random bidder ( ignoring quick trick potential
) with respect to your opening bids , overcalls and T/O doubles , D.S.I.P.
theory will not work. Partner assumes you are disciplined & have your bid as the basis for her own competitive doubles. Partner also assumes you know how
to defend. When you do not own the
auction or not competing , the double is T/O as a
default. This T/O bid might be to our own suit when we have a monster hand.
D.S.I.P. theory assumes that you
have quick tricks for your openers
& doubles. Doubles equate to defense measured in quick tricks. You “think in quick tricks” to make your
conversion decisions. To convert doubles of partials into games, you need a
combination of quick tricks & their trump to set them at least two. When you make a D.S.I.P. double , you look at your quick
tricks & not your HCP’s.
HCP’s are a recipe for disaster as they may be useless
defensively.
What are the advantages of competing with D.S.I.P. theory over the traditional way ? The main reason is that Bridge is a partnership game so it allows both partners input into competitive
decisions. Since Bridge is played in a clockwise
direction, .
quite often in competitive auctions partner would
compete once more when you wanted to double them for penalty . This action was
doing your partnership in by “rescuing them” . With
D.S.I.P. theory , partner must transfer the decision to you with a double
so now the partnership makes the competitive decision.
The old way of competing was rampant with
“impatient solo artists” who made
single handed decisions for
the partnership. The norm in competitive auctions was we may as
well go down rather than them
. I like playing
the hand vrs
defending anyway L.
Another advantage of D.S.I.P. theory is the requirement to
identify duplication of value in their suit. The D.S.I.P. double says we do
not have values in their suit. This is like playing “splinters” with the focal
point being their suit so
you can make more informed competitive decisions. D.S.I.P. doubles prevent pseudo sacrifices as we are more informed
about the status of their suit. There are many competitive
auctions where the opponents are trying to “steal”
your auction. You do not want to double them for penalty as it nowhere
compensates for what you can make but you do not have a clear cut action. You now can
make a D.S.I.P. competitive double which just shows “cards” rather
than their suit. The partnership
now makes the competitive decision. The double
is the most flexible bid in
Bridge. Reserving it solely for a trump stack , is
a blatant waste of a good bid in competitive auctions.
Another advantage of D.S.I.P.
competitive double theory is when partner competes by just bidding
. We have the negative inference
she did not make a D.S.I.P.
double. This allows more bidding/competing without the partnership punishing each other because “you took
another bid” . This is a Tom Gandolfo favourite with D.S.I.P. competitive double theory as it
allows him to bid even more J.
In so called “modern garbage bidding” people bid more & pre-empt
more. D.S.I.P. competitive theory adds much needed structure
to combat this invasion.
Doubles of pre-empts above the negative double level are never trump stack ,
they just show cards. This understanding allows partner to make more informed
decisions when they pre-empt.
Re-opening doubles with defensive tricks
allow the trump stack situations to be converted
for penalty. D.S.I.P. competitive doubles are still another weapon
in combating pre-empts at very high levels .
The last main advantage is
competitive doubles just rids you
of single handed trump stack penalty doubles
from your competitive repertoire . Partner doubling
without your input not knowing
whether you have an offensive hand ,
defensive hand , maximum , minimum
or whatever. This historically gave you the headache
whether to pull the double so get
into trouble yourself. Doubling them into
game really hurts when they make it. D.S.I.P. doubles are an insurance policy as penalty doubles get
converted only after knowing that
partner has defense as well as their trump. Old Penalty doubles were also
ambiguous in competition. Sometimes they were made with a trump stack or
sometimes just “cards” . Ambiguity in any language is a breeding ground for confusion.
Who needs an ambiguous penalty double
anyway in competition ? We are just
competing. The trump stack penalty double is thrown out as an
initial double with competitive doubles.
As your skill in Bridge improves , D.S.I.P. doubles are the
obvious next step to making good
& winning competitive decisions. We consider
them as the best method to combat Bridge
terrorism called “modern garbage bidding”. You are either for or against terrorism, according to George Bush. We are
against Bridge terrorism &
all that it stands for. We still like to believe
that Bridge is a partnership game. That is our Bridge religion. The modern garbage religion is let’s blow up partner as
well as the opponents with our garbage bidding. Therein lies
the difference.