Monday, November 29, 2004 3:16 PM
Hand Evaluation -
D.S.I.P. Doubles For Dummies
PITBULLS:
I have written a great deal on this
subject. All auctions in
Bridge are either owned by
your side , the opposition or neither side. This
is the hand evaluation concept of “ownership “
To break this subject down to its “bare bones”
means there are only a few key concepts
to remember. D.S.I.P. doubles are competitive doubles. I repeat D.S.I.P.
doubles are competitive
doubles. This means we are competing
but do not own the hand
as in forcing pass theory. Nor do they own
the hand for D.S.I.P. competitive doubles to apply. This means that both sides
must be actively competing for partials , games or slams. The D.S.I.P. double is an
“insurance bid” saying I have defense
( quick tricks ) so I am requesting partner’s
permission to compete
again. When you have an unsuitable hand with duplication of
value in their suit , convert for penalty instead. Do not rescue opponents by bidding again in lieu of doubling. A double
keeps your options open. When we
drop out of the auction ( not competing ) but subsequently
double , it is for penalty.
The rules for
competitive doubles are strict. Trump stack
penalty doubles do not exist
during the competitive auction as an initial double. The D.S.I.P. double has a
different meaning . The double says I want to compete further but I have
defense measured in quick tricks so
I am deferring the decision to partner in case she wants to convert for
penalty. When we “own the hand’ , forcing pass theory
takes precedence over D.S.I.P.
competitive doubles. The pass in
D.S.I.P. theory might represent a trump stack in
their suit hoping for a double from partner.
Bidding again in competition means I have distribution with a distinct lack of defense.
There is no ambiguity
with the penalty double in competition as there is no trump stack. You do not want to sell out in competition nor do you want to rescue them. A double brings partner into the picture & announces your intentions.
D.S.I.P. competitive doubles are an application of the HCP’s hand
evaluation concept. Beginners & terrorists just total HCP’s
, they do not evaluate HCP’s. HCP’s are prime
when they are controls in quick trick combinations.
A , AK , AQ ,
KQ & Kx . Values are soft for defense or offense when they are
unsupported or queens & jacks , KJ , Qx , QJ Jx , KJx . This understanding of
the importance of quick tricks in Bridge are
the foundation of
D.S.I.P. competitive double theory.
D.S.I.P. doubles apply to initial action only in an auction. When
partner has already made a D.S.I.P. double or non pass , penalty ( trump stack ) doubles apply later in the auction. This is a fundamental of penalty doubles ( captaincy ) . Once partner has reasonably described her hand , the other partner is captain of the ship for penalty doubles.
You cannot compete again after partner’s pass
with a defensive hand without doubling first .
However, after other bids by partner including an earlier D.S.I.P. double or a bid , the green light
is now on for penalty doubles.
These
doubles formally discard the “trump stack mentality” for
doubles in competition. A double means you are maximum
for your previous action whether it be an opener , an overcall , a T/O double , a negative double
or some toy. When you have a trump stack , bid NT or take your plus with a pass. These competitive
doubles are “card showing” doubles. These
doubles are not T/O doubles per se but partner is
required to take some intelligent action.
All re-opening doubles are never
for penalty no matter how the auction went. They demand that partner
takes some action which includes converting of course.
When the opponents balance , we play the
“over/under’ rule. When we are in front of their suit ,
the double is D.S.I.P. When we are
behind the suit , the double is a trump stack penalty
double unless you have limited your hand.
When our side pre-empts
or makes a systemic pre-emptive bid or leaps to game , penalty doubles apply due to
“captaincy” not
D.S.I.P. doubles. When the opponents pre-empt , the doubles are negative thru 4♦ , higher levels
they are D.S.I.P.
When partner overcalls or
doubles followed by a 2nd
double , the
doubles are D.S.I.P. competitive showing a good hand defensively. They are not single handed “enforcer doubles” with a trump stack in their
suit. D.S.I.P. doubles are not designed to combat horrifically bad bidders. When the
opponents leap to game after finding their fit , all of our doubles are D.S.I.P. competitive & not
penalty trump stack doubles. When the opponents bid like they own their suit , we
believe them. We do not insult them. Our doubles show “cards” based on the context of this particular auction. Do something
intelligent partner.
D.S.I.P. doubles are quite often “balance of power” doubles indicating that your side has
most of the HCP’s. They indicate a maximum for your previous
bid whether it was a negative double ,
responsive double , overcall or takeout double , opening bid or response . It
is never
a “trump stack” double in direct competition.
Trump stack doubles are only made by converting partners double or after partner has already described her
hand with a D.S.I.P. double or bid.
A thorough understanding of forcing pass theory is needed to play
D.S.I.P. competitive doubles. You must know the cues that turn on forcing
passes ( ownership )
as D.S.I.P. theory kicks in otherwise. Good
judgment is required to know when to pull doubles or to convert. Lebensohl is used when pulling doubles at a high level.
D.S.I.P. doubles ( like splinters) show a lack of duplication of value in the
opponents suit. Accordingly D.S.I.P. doubles prevent pseudo sacrifices as you double in front of partner rather than bidding in front of partner who may have
a trump stack in their suit.
What is defense for the purpose of D.S.I.P. doubles
? These are “quick
tricks” as
opposed to HCP’s. When our defensive tricks by the overcaller or T/O doubler is
within ½ trick of booking the contract , we have a
D.S.I.P. competitive double. You learn to count your quick
tricks as a Bridge basic. When responder who has limited her hand
, doubles a minimum of 1 ½ defensive tricks are required. Biting the bullet is quite often necessary when partners
double causes problems for your side . Just let the
opponents make their doubled game is sometimes the prudent
approach. The alternative
might be too gruesome so –4 IMPS for them making the doubled game is not the end of the world.
D.S.I.P.
doubles can apply right up & including 4♠ , when we do not own the hand. At the 5 level with us competing
, doubles are trump stack penalty. When the opponents own
the hand , doubles are trump stack penalty unless we have been in their auction
with the terrorist vulnerability. The double in that case would be “permission
to sacrifice”. When the opponents
voluntarily bid a slam and we were competing , a
double by the opening leader says
we do not have any defensive tricks. This is similar to the
double /undouble convention.
Perry
gave me this hand & asked if his double was D.S.I.P. / Co-operative or for
penalty. He held ♠Kxx
♥xx ♦Kxxxx
♣xxx ,
partner opened 1♣ & they overcalled 1♥. Perry passed ,
they bid 2♥.
Partner bid 3♣ , they competed to 3♥ which Perry passed . They bid 4♥
around to Perry again. Perry doubled so what does that mean ?
As usual with “depending on context” bids , you must read the bidding to get your answer. Perry had a chance
over 3♥ to compete to 4♣
but did not. Therefore
, the needed element of competition to define a double as D.S.I.P. was not
there. Perry’s double should look like ♠Kxx ♥QJ109
♦xxxxx ♣x or the
like. If Perry did bid 4♣ with his real hand of ♠Kxx ♥xx ♦Kxxxx ♣xxx ,his
double now is clearly D.S.I.P. You give partner an option of bidding 5♣
but since you competed this round the double cannot be penalty. You must have dropped out of the auction , for a subsequent double to be penalty. A
competitive double is a “depending on context” double which needs experience to interpret correctly.